Tuesday, November 3, 2009

[android-developers] Re: Android heap limit and resources

You should try writing some test application with SoundPool. It's
possible that you'll run out of memory sooner than you expect. It
seems that SoundPool can't allocate more than 1 MB and uncompressed
audio reaches this limit pretty quick.

On 2 ноя, 17:09, "renato.grottesi" <renato.grott...@gmail.com> wrote:
> I'm an Android game developer and I need to ask you a couple of
> questions about Android heap limit.
>
> Does the 16 MB heap limitation also applies to OpenGL ES textures or
> SoundPool sound effects?
> Since they are managed by native code, is it correct to affirm that
> there is no problem in using more than 16 MB of RAM in app/game
> resources/assets?
> If it is possible right now, it is guarantee to be possible in the
> future?
>
> Thank you in advance for your reply,
> Renato.

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