Friday, October 23, 2009

[android-developers] Re: White screen in my OpenGL application

Hi

I tried to remove all usage of texture in the app. That did not help.

Now I have narrowed it down:
My application contains this line "mGLSurfaceView.getHolder().setFormat
(PixelFormat.RGBA_8888);". If I comment out that line, then the OpenGL
rendering works again. But I need that line, because else something
else does not work. Why will the emulator not work with
PixelFormat.RGBA_8888?

Regards, Per Steffensen
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