Friday, October 30, 2009

[android-developers] Re: VBO on Motorola CLIQ

I've tested it with GLSurfaceView, still the same problem (called
unimplemented OpenGL ES API).

The problem was also reported by several unhappy CLIQ owners on retail
handsets.

On Oct 30, 3:40 pm, Robert Green <rbgrn....@gmail.com> wrote:
> I gotta throw it out there:  Can you try with GLSurfaceView and report
> your result?
>
> On Oct 30, 3:40 am, Hexage <ga...@hexage.net> wrote:
>
> > I'm not using logging or tracing, at least I'm not aware of that. I'm
> > using EGL/GL directly (not via GLSurfaceView) and it works on G1/Magic/
> > Hero/Droid.
>
> > While playing with EGL config selection on CLIQ I've noticed a strange
> > behavior. First config reported by eglChooseConfig is usually:
>
> > red=5 green=6 blue=5 alpha=0 depth=0
>
> > but sometimes, for no apparent reason, the first config is changed to:
>
> > red=5 green=6 blue=5 alpha=0 depth=16
>
> > when selected as first then VBO works. But if I select the same config
> > when it's not reported first, then it does not work. But maybe it's
> > not related.
>
> > On Oct 30, 3:00 am, Robert Green <rbgrn....@gmail.com> wrote:
>
> > > Are you using a logging or trace option for OpenGL?  If so, you have
> > > to turn it off.  The log and trace wrappers for GL cause errors to be
> > > thrown when using VBO extensions.  I haven't tested on a Cliq but that
> > > happened to me on my G1.
>
> > > On Oct 29, 12:33 pm, Hexage <ga...@hexage.net> wrote:
>
> > > > I've been testing our games on Motorola CLIQ (aka MB200) using
> > > > DeviceAnywhere. While the OpenGL driver indicates support for VBO
> > > > (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any
> > > > VBO function yields "called unimplemented OpenGL ES API". The weird
> > > > thing is that sometimes it works for no apparent reason with no
> > > > changes made to app besides debug prints.
>
> > > > Is anyone using VBO on CLIQ succesfully?
>
> > > > Thanks,
> > > > David
>
>
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